Gamedev - Wlad Marhulets
Shared by:kingabomination
Written by
Read by Yong Yea
Format: M4B
Unabridged
you can split this up yourself by chapter to mp3 format with yermak/AudioBookConverter. its a free opensource software on GitHub. Alternatively use Smart Audiobook player with .m4b format. This is my preferred method.
If you know nothing about game development, you’re basically me before I started working on my first game, DARQ. This book is for beginners and assumes no knowledge of game development on the listener’s part.
As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With zero dollars spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX/PAX, and received a user rating of nine out of 10. DARQ was in the top 50 of the most wish-listed games on Steam before launch. It made it to the “Top Selling”, “New and Popular”, and “Featured and Recommended” tabs on Steam. Ultimately, DARQ became the number 42 Most Shared PC Video Game of 2019 (Metacritic).
In this book, I describe how I did it. If you’re an aspiring developer wanting to make a living from making games, this book is for you.
The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.
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Creation Date: | Sat, 04 Sep 2021 04:37:01 +0200 |
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Gamedev.m4b 81.17 MBs | |
File Size: | 81.17 MBs |
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Comment: | Updated by AudioBook Bay |
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This post has 2 comments with rating of 5/5
January 1st, 2023
I don’t think anyone can classify Darq as a ’success’
February 6th, 2023
DataJager You may want to check that
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