Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made - Jason Schreier
Language: EnglishKeywords: 
development
 Dragon Age
 Gaming
 Stardew Valley
 Video Games
Shared by:abb@outasite.net
Written by
Read by Ray Chase
Format: MP3
Bitrate: 64 Kbps
Developing video games - hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it’s nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it’s RPG studio Bioware’s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone’s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey
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| Creation Date: | Tue, 03 Aug 2021 11:35:39 +0200 |
| This is a Multifile Torrent | |
| 04 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 24.23 MBs | |
| 02 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 632.9 KBs | |
| 03 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 24.05 MBs | |
| 01 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 6.64 MBs | |
| 05 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 18.51 MBs | |
| 06 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 19.83 MBs | |
| 07 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 21.47 MBs | |
| 08 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 22.53 MBs | |
| 09 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 18.22 MBs | |
| 10 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 22.93 MBs | |
| 11 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 19.58 MBs | |
| 12 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 18.99 MBs | |
| 13 - Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.mp3 1.97 MBs | |
| Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.jpg 51.19 KBs | |
| Blood, Sweat, and Pixels The Triumphant, Turbulent Stories Behind How Video Games Are Made.nfo 1.33 KBs | |
| Combined File Size: | 219.62 MBs |
| Piece Size: | 256 KBs |
| Comment: | Developing video games - hero’s journey or fool’s errand? The creative and technical logistics that go into building today’s hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it’s nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it’s RPG studio Bioware’s challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone’s single-handed efforts to grow country-life RPG Stardew Valley from one man’s vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey |
| Info Hash: | 32b67a9a8fe1e2c4b01ea4d419ff0924a3cbd294 |
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This post has 3 comments with rating of 5/5
August 3rd, 2021
Ehhh. Previous torrent is still alive. Anyway this is still beneficial. Amazing book!
I wish his 2nd book, Press Reset gets uploaded here.
August 4th, 2021
Have to agree that we could really use an upload of Press Reset.
August 5th, 2021
Thank you for sharing!
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